Friday, March 26, 2010

Sketches - Textures

These are my sketches of where my point of views are to be focussed, and the placement of materials/textures.

There are also image of my notebook from the week 3 studio - Textures.







2 comments:

  1. Hey John,

    Missed you at studio today - last tute before submission.

    Make sure you note submission time and dates. All elements called for in the marking schedule for exp. 1 (see link in exp. 1 brief) must be posted on blog. Missing elements will mean blog is marked as a non-submission.

    In the meantime, post some images up of how your design has progressed to get some feedback via this comments function.

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  2. John,

    Additionally, some general comments for everyone in the group to think about over the next few weeks:

    Support: Walls have a thickness need to be min. 300mm thick to play a structural role. If your building looks like it's made of paper or cardboard, you'll need to correct this.

    Light: How do you get light into the different spaces?? Have a look at the examples of gallery spaces on our group blog and look at how light is admitted to the space and where it comes from - an opening in the roof, high up in the wall, down through a multiple-height space.

    Scale: Consider the size of a human in your model in comparison to the size of the spaces. As a rule, a studio space should have a ceiling height of about 4-5 metres max. There may be some areas in the studio where the ceiling height could be smaller, to a minimum of 2.4 metres.

    The gallery space can have a higher ceiling height, between 4 and 6 metres. This will establish some sense of hierarchy between the each of your studio spaces and the gallery space.

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